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cannot recruit armies in desertlands except varkras
Units with only 1 speed cannot cross
Cannot recruit troopsfrom desert regions
Mountains reduce all troop speed to 1

Ranged attack scenarios
Ranged 2 can hit adjacent regions
Ranged 1 can only hit same region
Ranged 0 cannot barrage missiles Higher number wins
Ranged is an additional ability
Minimum damage for each barrage att is 1,triari need 2 to
defeat 1

Only calvary can cross hostile territory













1


































*Golgardian riders-act as cannon
for golgardia
ability-pyroclastic arial bombs range-1
can fly above mountains
For the game to be balanced, iv made the rules where the stronger your melee power the higher your cost to recruit that unit is,western powers have higher melee powers but are costlier but eastern powers have units
that focus on more ranged units and are faster.Gunpowder units generally are more powerful than string based range units.Longbowmen
are the most powerful non-gunpowder string based range unit.The strongest cannon belongs to the varkrasians inspired by the cannons
that took Constantinople in the year 1453 by the ottomans.It requires the most iron.Strongest cannon units in terms of melee belong to the elindrians and delorrainians.Minimum ranged damage is 1.

Recruit spies in your territory,spies are used to reveal troop units and bribery to
turn opponents troops to your troops.Only briberable swordmen can be bribed
pay for the cost of the troops and the spy himself.Spies can be stopped by other
spies 1 for 1
Steal other players vp by overtaking kerdian held lands
Take affairs of the state card
Can only move a total of 4 military units in a turn
Can win as a coalition team


Naval fight
Attacker throw 12sided dice
Defender throw 6 sided
Sea portals connect to each other dice

Spies






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